![]() You can also recruit a companion, The Grieving Mother, in the south-east area. You can find: Winfrith's Arms and Armory, the Dracogen Inn, the Temple of Berath, Hendyna's House, Trygil's Curriery and the Dyrford mill in this area. You cannot enter this area until you get permission from the Knights of the Crucible or have enough Might/Resolve to persuade the guards to let you through.ĭyrford village is an area east of Defiance Bay, and has a number of quests and items that can be found here. There are various kinds of enemies in this area, including: Skeleton Fighters, Skeleton Rangers, Skeleton Wizards, Guls, and Darguls. Heritage Hill is also houses the Tower, which is a crucial part in advancing the main storyline of the game. Before your party arrives, it is abandoned, but if you follow the main story it will eventually become habitable once more. The north-western district of Defiance Bay, that is abandoned due to the fact that the entire area is inhabited by undead. It houses various areas that are crucial to the main story, such as the Reymont Mannor, the Sanitariam, the House Doemenel, and the Hadret House. The south-eastern district of Defiance Bay. You can also recruit one of the companions of the game, Pallegina, in this area. It houses the public docks, as well as the Salty Mast brothel/tavern and the Lighthouse. The southern-most district of Defiance Bay. It also has a burned down Temple of Woedica, which is a crucial setting to the main story. You can find the Palace and Crucible Keep here, which houses the Knights of the Crucible. The revolution began here, and it was the first district that burned down.
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